As the party left Finch‘s estate, they decided to try and follow up on the one lead they had for finding the other vampire: a presence of a grouping of undead somewhere in the city’s Silver District. They stopped outside Tewald’s Terrific Textiles, a tailor shop they had visited the day before on their way to their first meeting with Finch. The undead presence seemed quite strong in the vicinity when Kat used her primeval awareness, and they resolved to come back and investigate in the morning.
The next day, they arrived at Tewald’s Terrific Textiles and began to investigate. As they went around the store looking for hidden doors, Daryl tried to break into the office of the store’s owner, Tewald Twimblebee. As it turned out, Tewald was in the office at the time, and he immediately barked at them to get out. After this, Jacuzzi started a distraction, pretending to burn down some of the clothes. Tewald ran out and put out the magic smoke with magic of his own, revealing himself to be a mage of some sort. As he had rushed out, Kat and Bob Ogden went in his office and Daryl stood watch. Finding a hidden door, Kat was unable to break the lock, as it seemed to be locked by magic. It was at this time that Tewald and saw Daryl standing in the middle of his shop as most of the other patrons had left in fear of the fire. Drawing a connection between the distraction and Daryl’s earlier attempts to break into his office he ran up to the tiefling to cuss her out. Bob Ogden, thinking to try something to stop the situation attempted to cast Tasha’s Hideous Laughter on Tewald. The gnome resisted the magic and a fight broke out in his store in the middle of the day. His mannequins sprang to life and began trying to protect their master as he slung spells at the Watchers (and Bob Ogden). The Watchers won the fight, knocking Tewald unconscious as a crowd of onlookers observed. They panicked at the sound of the crowd speaking of the town guard coming to investigate, and so they scooped up Tewald’s unconscious form, smashed the window to the shop, and legged it out of the town, thinking they would go to Finch’s house and enlist his help. Town guards pursued, but those who didn’t naturally exhaust themselves were put to sleep by Bob Ogden’s magic, and the Watchers made it to Finch’s manor. As they arrived inside however, they found the building stripped of all possessions, save for a chest with their payment and a letter from Finch saying that he had business out of town and had to leave. Here, they interrogated the gnomish tailor and discovered that he was the source of the undead presence; that he created undead minions to sew his clothes and provide a much more expedient and cheap service then the other shopkeepers of Northaven could. At the end of their investigation however, they were interrupted by Captian McDonnell and a force of city guards who had tracked the party through the snow and surrounded Finch’s manor. The guards arrested the party, who co-operated, and brought them to the Northaven Stocks.
While in the Stocks, the party was told the charges that had been laid against them: the kidnapping of Tewald Twimblebee, resisting arrest, the murder of Namorin Redfellow, and the disappearance of Abraxis Finch. They were presented with a public defender named Gizmo who didn’t inspire much confidence, and so they opted to try and defend themselves.
That night however, as they went to bed, they were approached by members of the Black Hand, who offered to have the party’s case thrown out of the courts in exchange for completing a favor for them. Most of the party was on board with this plan, only Jacuzzi and Stephon were opposed. However, it didn’t take long before Stephon agreed to the deal as well, and Jacuzzi had been outvoted. As the Black Hand representative left, Stephon revealed her reasoning for taking the deal: to try and take out the Black Hand. The rest of the party (minus Jacuzzi) was… less than enthusiastic.
Nevertheless, the party was freed the next day, by a very angry Captain McDonnell. He warned them to leave his city as soon as possible. And while they agreed on the sentiment, not wanting to remain in Northaven much longer themselves, they had an arrangement to honor.
The party went to the Drowned Rat and met with Rymon Aldric, who told them the job they were required to do: to go into the sewers and recover a stone. Bob Ogden, reading his mind, discovered that the stone in question was called a Prison Stone. They were to travel through the sewers under the guidance of a fire genasi sorceress, Keemara Lodi. The party did so, quickly making friends with the woman. Along the way, they ran into a sewer junction filled with giant spiders, and were lured into a fight with an otyugh. After a day straight of travelling through the sewers, they came across a strange green barrier. Keemara broke through it with a stone that allowed her to channel her magic to dispel psionic effects. Afterwards, they entered into an alien looking set of corridors covered in silver filigree. They encountered many dangers in those halls, being deceived by drow and duergar, encountering some surly spirits, speaking with a psychotic spectator, and being attacked by a mob of mimics. In all of these encounters they found a piece of silver similar to the filigree adorning the walls. Two days were spent in clearing the dungeon of the beasts and collecting the pieces, which they could piece together into one object.
Another interesting item was found by Stephon: a ring of mind shielding. Stephon soon discovered that the ring housed the soul of a long-dead doppleganger by the name of Vera. An arrangement was made between the two of them, that she would aid the Stellar Alliance by sharing her knowledge with them in exchange for them seeking out a way to resurrect her.
Determining the pieces of silver filigree were a key, they placed it on a door at the back of the complex, which opened, revealing a bizarre, alien looking creature with four tentacles on its face. When they launched into a fight with the creature, they were ambushed by a group of ancient and brainwashed Verenian Watchers. The party slew them all, despite some scary moments.
From the center of that room, they retrieved the Prison Stone, and started a conversation with Keemara about what to do with it, putting forth the idea of taking it with them and not returning it to the Black Hand. This did not go over well, and only served to severely break the trust Keemara had put in the group.
The party then did a final look at the warped room in which they found the spirits earlier. Where once there had been a barrier, there was now an open rift, a portal to another plane of existence. While some thought it important to try and close it, others thought that they wouldn’t know how to even if they wanted to, and the group decided after another tense discussion to instead let the Verenian Watchers Guildhall in Northaven know.
The return to the Drowned Rat was tense, and things only got worse when they approached Rymon. Stephon demanded more pay for the artifact, and the negotiations devolved from there. The Black Hand accused the Stellar Alliance of trying to break their deal and having no honor, and the Stellar Alliance accused the Black Hand of sending them into a dangerous situation without being made aware of all the dangers. Somehow, they managed to de-escalate the issue, leaving the Prison Stone with them and heading off with their payment.